Hi all!
....
[20:06] <smoke> i've got a very short list of things i'd like to hear
peoples opinions on..
[20:06] <smoke> #1 (when) will there be a stable release of the
current version
[20:06] <smoke> #2 what are future plans, regarding linux, *bsd and
other os'es
[20:06] <smoke> #3 what is up with kgi ?
[20:06] <macarena> O.K. - fits well with my schedule ...
[20:07] <seeger_s> Same with me...
[20:07] <stefan> #4 what is going to happen project management wise
to keep up the project without mandating too much time on the
coordinators
....
[20:14] <macarena> For the other OSes I have no indication of status
... anyone tested the Windows-DirectX-Stuff ?
I can't, because I have no C-Compiler for Windows.
[20:14] <stefan> macarena: or did you mean GGI should be possible
whereever X is at home ?
[20:14] <akawaka> is windows support really important?
[20:14] <macarena> MacOSX has AFAIK not been tried yet, but I'd like
to see it.
[20:15] <smoke> i've tried running libggi in directx in windows NT
3.51 once, but that didn't work out and i gave up; it didn't seem all
too interesting to me
IIRC John tested it on Win9x with DirectX 5. WinNT has an
outdated DirectX 3.
[20:15] <macarena> akawaka Yes - I think it will attract more people,
if you can just recompile aour app and be done with porting it.
[20:16] <Adamel> The DirectX stuff is very limited by the looks of
it, but I suppose John got it to work on his machine at least...
AFAIR John said, that the directX-stuff, which is in CVS is outdated
in comparison to his directX-tree.
[20:20] <macarena> #1 the pending release ...
[20:20] <smoke> macarena: ok
[20:20] <macarena> We have propably been a bit
sparse with releases ... everything works well, and other would call
what we have now
[20:21] <macarena> something like 8.0 or 2000 or whatever ...
[20:21] <macarena> We got to make a new release soon.
[20:21] <macarena> First and most important question: Are any
possibly incompatible API-changes pending ?
[20:21] <akawaka> releases attract attention - attention attracts
users - users attract developers. shallow, but true
[20:22] <stefan> macarena: indeed. Not everybody knows that GGI is
pretty useable. Most see that the latest beta is a year (?) old, and
that not much has been discussed in public ever since.
I think, that's why people think, GGI is dead...
[20:22] <smoke> then again, a big release with bells and whistles and
slashdot interviews could harm ggi pretty bad; as there is no 3d
library or anything in the higher level 2d field
Wrong. 3DtoolKit is a highlevel 3D-Scenegraph.
Unfortunelty, the design still suffers on the old
original development-work under DOS, but I plan to do a _completly_
redesign, when the current development-tree is finished.
[20:22] <macarena> Yes - thus I think we should strive for a release
before Xmas or at least before the new year.
[20:23] <Adamel> new year releases are good ;)
new millenium releases are better ;-))
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[20:46] <stefan> there should be a single page with references to all
the resources which explain how to set up input and output stuff.
[20:46] <stefan> smoke: well, to get GGI up and running, i.e. for the
user.
[20:46] <Adamel> stefan: true. for example, how many knows what
ctrl-alt-m does on the x target?
Well, I know, that this does _not_ work for me at all. It never
worked for me since I am using GGI.
Is any issue known, that a AT->PS2-adapter for the keyboard isn't
handled correctly?
....
[20:38] <macarena> An easy one first: The map/unmap stuff c.Egger
found ...
....
[20:40] <macarena> I think the map/unmap stuff is a minor nuisance
that doesn't do much harm. If I got some time, I'll fix it right, if
not, so what.
[20:42] <Adamel> macarena: for the crossblit case it can be
significant when blitting from a low bpp truecolor visual
....
[20:48] <macarena> Fixing it right would mean: Writing a bunch
of "colormap-xxx" libs that
[20:48] <macarena> will have the map/unmap calls optimized for the
current color scheme. Will as well come in handy for nonstandard
schemes
[20:49] <macarena> like YUV. They'd be pretty trivial copies of the
standard color.c Trickiest thing would be to put them into the
APIlists correctly
[20:49] <stefan> Adamel: things like that are essential if you don't
want to piss off people early.
[20:49] <macarena> everywhere.
Andy (or should I say "macarena"?):
You said, that unrolling the loop require to handle the different
color schemes. How about moving the ggiUnmap()-handling into a
linear_*/color.c, where we have no need for a switch()-case for the
different color-schemes and we have no loop then.
....
[21:26] <Adamel> I'm applying for a new project at sourceforge right
now
[21:26] <soyt> ok I can register ggi on sourceforge and see how it
works
[21:26] <smoke> macarena: fine with me; as long as it doesn't take up
too much time
[21:26] <soyt> Admel: ok you first :)
[21:27] <smoke> adamel: great
[21:27] <smoke> i'll try to maintain the irc channel to help newbies
[21:27] <macarena> O.K. - Adamel: Will you update docs about the IRC
channel and the sourceforge site, then ?
[21:28] <soyt> I can also take care of that as soon as I have cvs
access to the ggi site
[21:29] <macarena> soyt: Any news from steve ?
[21:29] <soyt> nope
[21:29] <macarena> soyt or from core regarding cvs ?
[21:29] <soyt> nope
[21:29] <soyt> next week I hope
[21:29] <stefan> Adamel: ok, if you register the project, you should
add all the people (once they created an account there).
[21:30] <Adamel> macarena: yep
[21:30] <stefan> Adamel: then you can assign coordinator status to
others, and you can share the responsability.
I am already registered on sourceforge for about an half year.
My username there is: "cegger".
[22:07] <Adamel> "ggi" project is now waiting for approval on
sourceforge.
Could you fix the permissions, please? I get a "permission denied",
when I am looking to http://sourceforge.net/projects/ggi/
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[22:17] <macarena> Personal goals: 1. Make a release. 2. Find a few
people doing maintenance stuff.
[22:18] <macarena> 3. Find a few people that want to seriously take
LibGGI2D and -3D or GGIMesa ...
How about removing the current LibGGI2D from cvs and renaming libxmi
to libggi2d?
....
[23:11] <Adamel> today I commited an initial LibGGIGL, which is
supposed to be a glue between OpenGL ang GGI visuals.
I sent to you a patch, which fixes an compiler error I got.
Have you already commited it into CVS?
CU,
Christoph Egger
E-Mail: [EMAIL PROTECTED]