On Fri, 2 Feb 2001, Andreas Beck wrote:

> > > I'd like it better if one could display multiple cursors at the same time.
> > This is something that could be added.
> 
> Did LibBSE compile for you ? The demo game in there should show how useful
> it is to have multiple cursors/sprites supported :-).

You're thinking about the multiple balls?
 
[snip]

> Thus I propose the following architecture:
> 
> [LibOverlay]  [LibBlit]
>        \        /
>         [LibBSE]
> 
> With LibOverlay containing access to hardware-sprites and other Overlay
> stuff like YUV-Viewports etc. and LibBlit giving access to Blitting
> operations which can be used for emulated sprites, both done as extensions.
> 
> The API should be somewhat uniform to allow the "normal" (non-extension) Lib
> LibBSE to easily dispatch an abstract "Object", which might be a Sprite, a
> Bob or an EmuSprite to the underlying subsystems.

Could you give a proposal of the API of LibOVL and LibBlit?

I have time _now_. I can produce frameworks for both libs within a
few hours...


CU,

Christoph Egger
E-Mail: [EMAIL PROTECTED]

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