On Fri, 2 Feb 2001, Andreas Beck wrote:
> > > I'd like it better if one could display multiple cursors at the same time.
> > This is something that could be added.
>
> Did LibBSE compile for you ? The demo game in there should show how useful
> it is to have multiple cursors/sprites supported :-).
You're thinking about the multiple balls?
[snip]
> Thus I propose the following architecture:
>
> [LibOverlay] [LibBlit]
> \ /
> [LibBSE]
>
> With LibOverlay containing access to hardware-sprites and other Overlay
> stuff like YUV-Viewports etc. and LibBlit giving access to Blitting
> operations which can be used for emulated sprites, both done as extensions.
>
> The API should be somewhat uniform to allow the "normal" (non-extension) Lib
> LibBSE to easily dispatch an abstract "Object", which might be a Sprite, a
> Bob or an EmuSprite to the underlying subsystems.
Could you give a proposal of the API of LibOVL and LibBlit?
I have time _now_. I can produce frameworks for both libs within a
few hours...
CU,
Christoph Egger
E-Mail: [EMAIL PROTECTED]