[EMAIL PROTECTED] wrote:
> 
> Quoting Jason McMullan <[EMAIL PROTECTED]>:
> 
> >       I've been considering working on EVAS as a rendering engine
> > for the Display PS section of GNU OpenStep. Although it doesn't handle
> > all cases (stippled lines, etc), it should be a good speedup compared
> > to the current DPS model (redraw everything, IIRC).
> 
> Did you have a look at libart? The rendering model is pretty well suited
> to implement postscript over. And it provides a lightweight microtile array
> structure dedicated to mark regions that needs to be updated. This could be
> used to write a scene graph render. The only thing is to glue the different
> components of the API together.

well, the difference is between a scene graph renderer and a scene graph,
or, between imediate mode and retained mode drawing.

libart is well suited to *draw* vector graphics, but it is not able to
manage objects, i.e. to keep track of the drawing order, etc.

> > No need for each app developer to attempt to reinvent the wheel.
> 
> No, but I wonder if rasterman is not the kind of guy who likes to do so.

Heh, I discussed with raster last year in Ottawa at the linux symposium.
I explained concepts such as coordinate system independence to him, which he 
had difficulties to grasp. Too much X brainwashing... :)

Stefan

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