Jason McMullan wrote:
> The main difference between EVAS and GGI hardware
> acceleration is that GGI draw objects, and EVAS manages
> objects.
What about Flash ? I know it's `only' a web plugin, but it does a lot
of interesting tricks, also based on some kind of layered scene graph
idea, not least antialiasing. Some of the games written in Flash are
quite impressive - using rotating scaled bitmaps everywhere. Maybe
something can be learned from Flash if anyone's looking at
implementing this kind of thing from scratch.
Jim
--
Jim Peters / __ | \ Aguazul
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