Jason McMullan wrote:
>       The main difference between EVAS and GGI hardware 
> acceleration is that GGI draw objects, and EVAS manages
> objects. 

What about Flash ?  I know it's `only' a web plugin, but it does a lot
of interesting tricks, also based on some kind of layered scene graph
idea, not least antialiasing.  Some of the games written in Flash are
quite impressive - using rotating scaled bitmaps everywhere.  Maybe
something can be learned from Flash if anyone's looking at
implementing this kind of thing from scratch.

Jim

-- 
 Jim Peters         /             __   |  \              Aguazul
                   /   /| /| )| /| / )||   \
 jim@aguazul.      \  (_|(_|(_|(_| )(_|I   /        www.aguazul.
  demon.co.uk       \    ._)     _/       /          demon.co.uk

Reply via email to