Hi,
Jim Peters wrote:
>
> Jason McMullan wrote:
> > The main difference between EVAS and GGI hardware
> > acceleration is that GGI draw objects, and EVAS manages
> > objects.
>
> What about Flash ? I know it's `only' a web plugin,
No, it's not only a web plugin. Since Macromedia opened their SWF file
specifications there is a GPL plugin [1]. This work, among others, has
lead to miscellaneous standalone flash engines and tools like this one
[2] that dynamically generates flash content (not GPL though).
[1] http://www.geocities.com/TimesSquare/Labyrinth/5084/flash.html
[2] http://www.swift-tools.com/
For many useful links and information, look at http://openswf.org/
> but it does a lot
> of interesting tricks, also based on some kind of layered scene graph
> idea, not least antialiasing. Some of the games written in Flash are
> quite impressive - using rotating scaled bitmaps everywhere. Maybe
> something can be learned from Flash if anyone's looking at
> implementing this kind of thing from scratch.
I quite agree.
Xavier
PS: In the README file that comes with the GPL flash plugin tree, it is
said that Emmanuel Marty <[EMAIL PROTECTED]> is planning a GGI port of
the standalone flash player. However, this file is one year old.