Hi,


Jim Peters wrote:
> 
> Jason McMullan wrote:
> >       The main difference between EVAS and GGI hardware
> > acceleration is that GGI draw objects, and EVAS manages
> > objects.
> 
> What about Flash ?  I know it's `only' a web plugin,

No, it's not only a web plugin. Since Macromedia opened their SWF file
specifications there is a GPL plugin [1]. This work, among others, has
lead to miscellaneous standalone flash engines and tools like this one
[2] that dynamically generates flash content (not GPL though).

[1] http://www.geocities.com/TimesSquare/Labyrinth/5084/flash.html
[2] http://www.swift-tools.com/

For many useful links and information, look at http://openswf.org/


> but it does a lot
> of interesting tricks, also based on some kind of layered scene graph
> idea, not least antialiasing.  Some of the games written in Flash are
> quite impressive - using rotating scaled bitmaps everywhere.  Maybe
> something can be learned from Flash if anyone's looking at
> implementing this kind of thing from scratch.

I quite agree.

Xavier


PS: In the README file that comes with the GPL flash plugin tree, it is
    said that Emmanuel Marty <[EMAIL PROTECTED]> is planning a GGI port of
    the standalone flash player. However, this file is one year old.

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