On Mon, 12 Mar 2001, Stefan Seefeld wrote:

> yes, indeed. I did work on some GGI code, and Andreas (and others) did
> know about it. Andreas did mention a couple of times that I should get
> write permission to commit my work. I did not get any write permission
> (beside the sourceforge cvs, where almost nothing relevant has been set up
> so far).
> I'm sorry if this sounds aggressive, I am in fact pretty annoyed (I'm repeating
> myself, I think).

You are pretty annoyed, I already stopped all my activities on GGI / KGI.
Few points:

1) No documentation. If there is documentation, it is old and
incomplete. Some people change things very fast, telling the newsgroup
that this or that lib doesn't exist anymore, or "I just started a new
lib", or "just changed the whole api". How are developpers supposed to
follow this ? (I once had a complete 2D accellerated S3 ViRGE kgicon
driver. It just doesn't work anymore for everything changed. Never saw a
"what has changed" or "howto upgrade"

2) Many libs that do many things, but the core GGI / KGI is forgotten.

I know, GGI has beautiful "everything is a target" capabilities. It is
cool to see a cube rotating with six visuals on it. But the practical use
is none. What I still don;t see is a 3D hw accellerated application
running, neigther in X nor Windows nor KGI. Okay, 3D isn't also the core
activity of GGI, but without it, what is the use of yet another graphics
library. I have seen enough GGI emulation targets which make my 500 MHz Pc
slow...

3) GGI and GII seem rather obsolete thanks to SDL. KGI has lost value due
to the improving XFree (3d accel available, colour depth switching is
coming). I know, XFree can't be compared with KGI, but at the moment,
the only use of KGI for me would be getting my PPC into real textmode
instead of Framebuffer, which would speed things up very much.

Jos

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