Nicolas Souchu writes:
> FreeBSD port of GGI on top of the libvgl. The idea was to get used
> to GGI philosophy before starting the KGI side. I realize now that
> they are really different. Anyway, although really difficult, GGI
> is a good start to understand graphics programming.
>
> Unfortunatly, after writing FreeBSD input for libgii
> with full modifiers / keymap support I realized that XGGI does not
> take advantage of it :( I mean, with a simple program I get the
> right keycodes and characters (correct keymap / accents) from libgii but
> with XGGI, I have a standard qwerty keyboard.
> I'm investigating KGI and trying to figure out how it will fit into
> FreeBSD. Also, I have to get some supported hardware for this.
> I bet on Rodolphe's Gx00 driver for now.
>
> > 3. What do you plan to work on in future?
>
> Actually port KGI to FreeBSD and find a way to provide a linux framebuffer
> compatible interface on top of KGI. Should not be too hard!
I wonder if [KG]GI could not actually get more attention from the *BSD
people than in the linux community. I mean linux has the fb, kind of DRI
integration in the kernel and AFAIK, the 'main maintainers' are not
really enthusiastic about ggi.
IMHO the guys at [at least Open]BSD would consider much more seriously
a solution providing secure user-land access to hardware features,
real multi-head, multi-input.