Nicolas Souchu writes:

 > FreeBSD port of GGI on top of the libvgl. The idea was to get used
 > to GGI philosophy before starting the KGI side. I realize now that
 > they are really different. Anyway, although really difficult, GGI
 > is a good start to understand graphics programming.
 > 
 > Unfortunatly, after writing FreeBSD input for libgii
 > with full modifiers / keymap support I realized that XGGI does not
 > take advantage of it :( I mean, with a simple program I get the
 > right keycodes and characters (correct keymap / accents) from libgii but 
 > with XGGI, I have a standard qwerty keyboard.

 > I'm investigating KGI and trying to figure out how it will fit into
 > FreeBSD. Also, I have to get some supported hardware for this.
 > I bet on Rodolphe's Gx00 driver for now.
 > 
 > > 3. What do you plan to work on in future?
 > 
 > Actually port KGI to FreeBSD and find a way to provide a linux framebuffer
 > compatible interface on top of KGI. Should not be too hard!

I wonder if [KG]GI could not actually get more attention from the *BSD
people than in the linux community. I mean linux has the fb, kind of DRI
integration in the kernel and AFAIK, the 'main maintainers' are not
really enthusiastic about ggi.
IMHO the guys at [at least Open]BSD would consider much more seriously
a solution providing secure user-land access to hardware features,
real multi-head, multi-input.

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