> VRAM surfaces and draw some primitives onto it (e.g. lines, circles,
> load bitmaps etc.), blit them around using SDLs blitting facilities,
> update chaneged areas on screen with the restriction regarding to
> retrace sync. Now my question is if this could be implemented with ggi
> in a similar way, maybe using GGIAlloc (?) to create videosurfaces,
> blitting them with respect to retrace sync. 

A simple method that would work without using the newly created
helper libraries is to just allocate a bigger virtual screen,
draw in the offscreen area and use copybox.

In the long run using LibBlt is the way to go.

CU, Andy

-- 
= Andreas Beck                    |  Email :  <[EMAIL PROTECTED]>             =

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