"Brian S. Julin" wrote:
> 
> On Wed, 19 Sep 2001, Sven Garbade wrote:
> > > To me, it sounds like you would be interested in working on LibBSE,
> > > which uses either a true sprite from LibOvl, or emulates a sprite-like
> > > object.  I think it is exactly what you want to do.  If you have the
> > > inclination to help us out with developing that library, we can give
> > > you some pointers to start.
> >
> > I'm not very firm in hardware programing, so I think my code won't be
> > helpful.
> 
> LibBSE is all software, the hardware is abstracted through LibGGI+extensions.
> We could use someone to be the "BSE guy" which is a simple enough job, and
> seems to be approximately right what you need to have on an application
> level.  Once you got familiar with it, you could help us add some special
> handling for queueing up moves to sync with the V-Retrace -- and then,
> all your reusable code would be neatly modularized in a nice place.
> 
> Take a look at the LibBSE source, and give the idea a little thought, OK?

Why not. I'll take a look in the cvs repository, read the code test the
demos.

By, Sven

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