On Wed, 19 Sep 2001, Sven Garbade wrote:
> > To me, it sounds like you would be interested in working on LibBSE,
> > which uses either a true sprite from LibOvl, or emulates a sprite-like
> > object. I think it is exactly what you want to do. If you have the
> > inclination to help us out with developing that library, we can give
> > you some pointers to start.
>
> I'm not very firm in hardware programing, so I think my code won't be
> helpful.
LibBSE is all software, the hardware is abstracted through LibGGI+extensions.
We could use someone to be the "BSE guy" which is a simple enough job, and
seems to be approximately right what you need to have on an application
level. Once you got familiar with it, you could help us add some special
handling for queueing up moves to sync with the V-Retrace -- and then,
all your reusable code would be neatly modularized in a nice place.
Take a look at the LibBSE source, and give the idea a little thought, OK?
--
Brian