Nope, that is not it.. Unfortunately, the Invert Bumpmap
option works just like the Azimuth, it changes the direction
of light 180 degrees, e.g. from NE to SW. That doesn't
do much to create the "carved in" effect. In fact it is 
a bit redundant as you can always tweak the Azimuth value
to achieve the "Invert Bumpmap" thing, unless of course,
there is a bug in the way "Invert Bumpmap" is supposed to works...
  otherwise in theory at least, a negative depth value will
creat a sinking crater instead of a raised emboss... ??

  This kind of thing is being done probably dozens of time
for any single project and it should be made simple and
easy to do... In PS there is a layers effect which can
apply emboss/carve in a jiffy. Short of that one will have
to create endless repetitive highlights and shadows just
to carve in, and I am a bit too lazy to do that..;-)



--- In [EMAIL PROTECTED], [EMAIL PROTECTED] (Tal Danzig) wrote:
> I think the "reverse" option is what you are looking for.  Also 
play around
> with azmuth.

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