Thanks for your explanation. I am not familiar with the
algorithm.. but just curious, would there be any difference
if the Depth takes in negative integer (currently only positive
accepted) ? Can you comment on this ?

  If the bumpmap can be improved, many other scripts/plugins
which calls this will benefit from it..

re,
lasm

gallery->
http://gug.sunsite.dk/gallery.php?artist=41

--- Federico Mena Quintero <[EMAIL PROTECTED]> wrote:
> 
> The Bumpmap plug-in works by taking the intensity values to be height
> values and computing the surface normal at each point.  Then it does
> simple Gouraud-like shading on the destination image.  Inverting the
> bumpmap source is exactly the same as using the "invert" button on
> the
> plug-in's dialog box; the intensity values are inverted and the
> surface normals will point in the opposite direction.
> 
> I.e. it is essentially a cheap embossing effect.
> 
> Photoshop's Lighting Effects produces much better results because it
> actually does Phong shading of the image, and it general it has
> better
> lighting models that you can choose.  You can do this in the GIMP
> with
> Tom Bech's plug-in of the same name.
> 
>   Federico


=====
============================
Master's New Millennium Lecture Tour in Asia 2000 !!!
see http://www.godsimmediatecontact.com

visit these great web sites at
http://www.GodsImmediateContact.com/INTRODUCTION_video.html
http://members.xoom.com/meditations/

__________________________________________________
Get personalized email addresses from Yahoo! Mail - only $35 
a year!  http://personal.mail.yahoo.com/

Reply via email to