Stephen J Baker wrote:
[EMAIL PROTECTED] ( Marc) (A.) (Lehmann ) wrote:

To just throw in another personal opinion: The behaviour you describe
wrt. saturation would be hilarious. It's even implemented that way in
current gimp _until_ you say "OK". After which you have to
(comparatively) clumsily have to re-adjust it.

If the underlying data representation was HLS rather than RGB, doing this
would not be ludicrous - it would be expected.  OTOH, if the underlying
representation WAS HLS then doing something like taking all the green
out of the picture - then putting it back without affecting the hue would
seem ludicrous.

(Sorry - that should have been "...putting it back without affecting the RED would seem ludicrous.")

The second law of Frisbee throwing states: "Never precede any maneuver
by a comment more predictive than "Watch this!" turns out that
this also applies to writing Fragment Shaders.
Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)

Gimp-developer mailing list

Reply via email to