On 13.09.2010 15:28, Rupert Weber wrote:
> On 09/13/2010 01:05 PM, yahvuu wrote:
>> btw, the red returned from the current GEGL implementation is too dark:


> I am proposing the attached tiny patch to correct that

yep, that yields the desired RGB triple 255, 179, 128 for the example under
discussion (i.e. blending red over white using 'color mode').

However, after reading some more code, i'm less than shure it does so for
the right reasons. Same goes with my previous explanation of gamma mismatch...

For the record, the relevant thread is here:

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