On 09/14/2010 09:23 PM, yahvuu wrote:
> yep, that yields the desired RGB triple 255, 179, 128 for the example under
> discussion (i.e. blending red over white using 'color mode').
> However, after reading some more code, i'm less than shure it does so for
> the right reasons. Same goes with my previous explanation of gamma mismatch...
But if GIMP is feeding non-linear sRGB to GEGL, isn't that the right
reason for GEGL to treat it as what it is?
The discussion in the link you sent seems to support that.
Of course, for all the RGB layer modes (i.e. everything but
Hue/Sat/Color/Value) backwards compatibility makes it a different story.
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