2011/4/1 Александр Белобородов <vala...@gmail.com>:
> Good evening!
> Liquid scaling is beautiful technology, but differs from fractal scaling
> pretty much.
> The fractal image scaling is based upon an Fractal compression algorythm and
> a functional analisys.
> In the fractal compression algorythm we propose that our image is fixed
> point of contractive affine transformations. Such system of the affine
> transformations is called Iterated function system (IFS). We build the IFS
> based upon our image. Then, to get our image we should take any starting
> point (any image for example) and apply the IFS many times. As the result we
> get our image. That's interesting, that the IFS don't know about image
> resolution, and we can take an big resolution image as the starting point.
> This way of image scaling is noted by Stephen Welstead in his book "Fractal
> and Wavelet Image Compression Techniques" (Chapter 3, 3.6. Resolution
> independence).
> If it is not good approach, could you offer me another task related to image
> processing research field?
> Regards, Alexander Beloborodov.]

Hi Alexander -

I myself find this idea very interesting. Certainly, a fractal scaling
algorithm of some sort should find its way into GEGL.

Can you elaborate a bit more, or give us a link to a digest article
describing fractal scaling?
In order to consider it as a project, the motivation and advantages of
it should be clear to all developers, so that your project is voted

Your e-mail above is still a bit cryptic on the capabilities of this
algorithm regarding what could be available for the final user. You
describe the general lines on how does, but we don't know now what it
does. For example - can it scale "up" and "down"? Can it compare,
visually, to the algorithms already implemented in GIMP? Does it offer
at least a theoretical big advantage for the final user? (/me hopes so
:-)  )



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