help me to understand. GIMP plugin authors will now be required to write their 
plugins in GEGL?
as of what version of GIMP, if anyone knows?



________________________________
From: Robert Sasu <sasu.rob...@gmail.com>
To: gimp-developer@lists.XCF.Berkeley.EDU
Sent: Wed, March 30, 2011 10:53:09 AM
Subject: [Gimp-developer] GsoC - 2011 - Porting GIMP plugins to GEGL operations

My background:
I am a 1st year student of the department of Computer Science and Engineering 
at 
Polytehnical University of Bucharest. I have started to use GIMP 2 years ago. I 
wrote emboss, blur and sharpen tools in C and then in Octave. I wrote a program 
which converts images from Targa(for RGB images with colour map or without) to 
PPM(type 3) and back.

I would also suggest to generalize the emboss plug-in by using some operators 
such as: Sobel, Robert Cross, Prewitt, Scharr or Costella. In case of Sobel 
operator we can set 3 types of normalizing (gradient x,y or magnitude) all 3 
making some new effects.

Code review and algorithm description (GIMP plug-ins):


1. Cubism
Function cubism: Initializes the values of alpha and image type, and fills the 
image with the background colour, which we get from the drawable image(current 
image). After calculating the number of tiles of the asked rectangle the 
function randoms the indices and initiates the first rectangle. For each tile 
the starting point (x,y),height and with is randomed between certain limits, 
depending on the tile saturation and tile size set by the user. The rotation 
grad is also randomed. Then for each polygon it adds the calculated points to 
the structure for creating the double perspective, rotates and translates it by 
adding the starting points(x,y). It checks if the calculated point is between 
minimum and maximum and gets the closest value (CLAMP), and gets the pixel 
color 
from the source. Finally it fills with color the drawable image in the pixels 
within the polygon.  

fill_poly_color: The colour of a pixel will be calculated by looking at the 
backgroung image and the intersection of the polygons.
Firstly calculates the distance between the 2 points of the polygon and 
initiates values of vector. By polygon_extent we get the minimum and maximum 
position of the pixels. It initiates the the values of the lines which need to 
be scanned and for every 2 points in the polynom it calculates the minimum and 
maximum of the segment.
For every pixel in the polygon it calculates the colour which will be equal 
with 
the color from the source image which is in the position (x,y). x is equal with 
((size_x-1)/4+min_x. In vals the function keeps if that row was reached or not. 
The alpha value of the pixel color is between 0.1 and 0.2, caculated by the 
distance between the points in the polygon. Every value we get from buf which 
will be equal with the color of the coloumn plus the color from the position 
(x,y). 




2. Fractal trace
Initialization: source pixel table(guchar **) gets the color values of the 
current picture for every column. Destination pixel table gets allocated memory.
Pixel get: In function of the image type the asked pixel gets the values from 
source pixel table for RGBA.
Pixel set: The color of a certain (position c,y) is uploaded to destination 
pixel table considering also the image type.
Pixel get biliner: Calculates the values of the colors for the asked pixel, 
making median of its neighbour. The alpha value is accumulated, for the other 
values after accumulating the color*alpha it divides with the acumulated alpha.
Mandelbrot: While the iteration number is smaller then it calculates the 
position of the pixels with the quadratic polynomial. The new pixel position 
will be the values calculated on the last iteration.
Filter: For each pixel in the given rectangle the function calculates its 
colour 
value. First it calculates a position of the asked pixel by the parameters, 
then 
iterates it with the mandelbrot function. If the iterated pixel position is in 
within the image then its color value is calculated. Else if the position 
escaped to infinite then in function of the Outside type it calculates its 
value. In case of WRAP the color of the pixel will be equal with the pixel 
being 
at the position (px-px/width,py-py/height).
At last it saves the value of the color in destination pixel table.

It is written almost the same thing for the dialog-preview, the setpixel 
function is differing because it considers every picture to be type RGBA.
Possible optimization:
If the given point lies within the cardioid or in the period-2 buld we can 
calculate its color without appealing the mandelbrot function, without 
iterating, because it will never escape to infinite. Just have to verify that: 
q(q+(x-1/4))<1/4*y^2, where q=(x-1/4)^2+y^2.
Moreover the periodicity checking could also be implemented by using a little 
more memory. If by iterating a pixel, that pixel reaches another pixel which 
was 
calculated(iterated) before we know its colour.



3. Plasma
The scientific name would be random midpoint displacemant. For a given 
rectangle 
the function divides it in 4 smaller one calculating the values of each pixel 
by 
median.
Plasma: After initialization and random if the asked rectangle is not a single 
pixel then it puts a seed pixel in the corners and in the center. After that, 
while the size of the rectangle is not 1 it recurse through the pixels going in 
further depths.
do_plasma: Calculates the mid-point of the rectangle and in case of depht=-1 
(first case) randoms the color values for the corners and the middle of the 
image.
If depth is 0 (in case the rectangle has less then 4 pixels) for every case we 
get the pixel values from the current image, average it and adds a new random 
value for each alpha. 

Else it calls the function recursively for the 4 divided rectangles.

This can also be written using for example a perlin noise function and 
calculating for each component of c sin(f(x,y)*frequency(c)).

Code review and algorithm descrition(GEGL op):


1. Gaussian-blur:
Algorithm: After calculating the Gaussian matrix with the known function for a 
certain radius, we ortonormalize it by dividen each element with the sum of all 
elements. Then apply this to the image and calculating the value of each pixel 
with weighted median.
Using Gaussian linearly separable property we can divide the process into 2 
passes. First a vector is used to blur the image in horizontal or vertical 
direction, then another vector is used to blur the image for the remaining 
direction.
Area Filter base class is used because the color value of every pixel is 
calculated with the help of the surrounding pixels (from the pixels of a 
certain 
area).

 fir_gen_convolve_matrix calculates the Gaussian matrix for a certain radius, 
and depending on the offset (x or y) fir_ver_blur or fir_hor_blur calculates 
the 
value of each color byte for each color with weighted median.
iir_young_hor_blur (or ver) calculates the values of each new pixel by 
calculating for each row (column) its new values. The colour vector blur stores 
the calculated color values off the pixels, calculated by weighted media 
(vector 
b is the weight of a color, buf stores the original color of the pixel).


If there is some problem with code review or anything else please write it and 
I 
will correct it.

Thanks,
Robert Sasu
_______________________________________________
Gimp-developer mailing list
Gimp-developer@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer

Reply via email to