Gimp's purpose is to create and edit bitmap images, in the same way that
Word or LibreOffice writer are meant to create and edit text documents,
or PowerPoint/Impress to create presentations.
As stated in the introduction "Both the scenarios and their steps are
limited to the essential". I don't think anyone thinks that Gimp should
be limited to these.
On 02/18/18 19:40, Michal Vašut wrote:
Hello, out of curiosity, what is the main purpose / objective of Gimp?
It's not ment as offence, but more like academic question. You have
already defined some user scenarios (use cases) at
https://gui.gimp.org/index.php?title=User_Scenarios but I don't see
any coordinated work to accomplish one of those use cases. Or in
other words let's look at similar projects:
Krita - objective: painting program (does good job in this)
Raw Therapee and DarkTable - objective: work with raw photos
Blender: also many use cases (movies, architecture visualization, game
assets), but doing their projects (Sintel, Big Buck Bunny, Elephants
Dreams, ...), where they address artists needs and improve the program
that way.
Don't get me wrong, you are doing great job, but I don't see the goal
and Gimp only scratches surface of use cases specified above. Why is
that or am I missing something?
Is that caused by lack of resources (devs, money, ...)? From user
point of view when looking on roadmap and release notes, you are
implementing:
1. Necessary things to move Gimp forward (GEGL, GTK3 port, ...)
2. not so important (lets say geeks stuff) - ie. Improve animation
features (why Gimp needs this?) or HGT file importer (what is the
percentage of users that will use it?)
Thanks for ansvering.
Michal
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