On Fri, May 16, 2014 at 4:40 PM, Alexandre Prokoudine
> On Fri, May 16, 2014 at 6:32 PM, Richard wrote:
>> Take Paths for example: Path objects do not have attached layer data,
>> meaning that every time you adjust a path you have to re-stroke it onto a
>> target surface.
> Oh, that. Øyvind might need to correct me, but basic stroking of
> SVG-based paths is done in GEGL. "We have an op for that" :)
The gegl:path op (or a similar one), is the foundation that seems
natural to base vector layers on. The gegl:text op isn't as powerful
as GIMPs text tool yet; but is other, and similar, rendering code that
ideally would be migrated to a GEGL op.
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