lostluck commented on a change in pull request #15430:
URL: https://github.com/apache/beam/pull/15430#discussion_r699718391



##########
File path: sdks/go/pkg/beam/core/graph/window/trigger.go
##########
@@ -35,3 +35,38 @@ const (
        NeverTrigger                           string = "Trigger_Never_"
        AfterSynchronizedProcessingTimeTrigger string = 
"Trigger_AfterSynchronizedProcessingTime_"
 )
+
+// TriggerDefault constructs a default trigger that fires after the end of 
window.
+// No provision for late arriving data.

Review comment:
       Does this mean it discards late data, or is it unspecified? Does that 
mean it fires once?

##########
File path: sdks/go/test/integration/primitives/windowinto.go
##########
@@ -121,7 +128,21 @@ func TriggerAlways(s beam.Scope) {
        col := teststream.Create(s, con)
        windowSize := 10 * time.Second
 
-       validate(s.Scope("Fixed"), window.NewFixedWindows(windowSize), col, 
window.Trigger{Kind: window.AlwaysTrigger}, window.Discarding, 1.0, 2.0, 3.0)
+       validateEquals(s.Scope("Fixed"), window.NewFixedWindows(windowSize), 
col, window.TriggerAlways(), window.Discarding, 1.0, 2.0, 3.0)
+}
+
+func validateCount(s beam.Scope, wfn *window.Fn, in beam.PCollection, tr 
window.Trigger, m window.AccumulationMode, expected int) {
+       var accumulationMode beam.AccumulationMode
+       switch m {
+       case window.Accumulating:
+               accumulationMode = beam.PanesAccumulate()
+       case window.Discarding:
+               accumulationMode = beam.PanesDiscard()
+       }

Review comment:
       Same comment here.

##########
File path: sdks/go/test/integration/primitives/windowinto.go
##########
@@ -110,7 +117,7 @@ func TriggerDefault(s beam.Scope) {
 
        col := teststream.Create(s, con)
        windowSize := 10 * time.Second
-       validate(s.Scope("Fixed"), window.NewFixedWindows(windowSize), col, 
window.Trigger{Kind: window.DefaultTrigger}, window.Accumulating, 6.0, 9.0)
+       validateEquals(s.Scope("Fixed"), window.NewFixedWindows(windowSize), 
col, window.TriggerDefault(), window.Discarding, 6.0, 9.0)

Review comment:
       Why did the accumulation mode change from Accumulating to Discarding 
here?

##########
File path: sdks/go/test/integration/primitives/windowinto.go
##########
@@ -93,8 +93,15 @@ func WindowSums_Lifted(s beam.Scope) {
        WindowSums(s.Scope("Lifted"), stats.SumPerKey)
 }
 
-func validate(s beam.Scope, wfn *window.Fn, in beam.PCollection, tr 
window.Trigger, m window.AccumulationMode, expected ...interface{}) {
-       windowed := beam.WindowInto(s, wfn, in, beam.WindowTrigger{Name: tr}, 
beam.AccumulationMode{Mode: m})
+func validateEquals(s beam.Scope, wfn *window.Fn, in beam.PCollection, tr 
window.Trigger, m window.AccumulationMode, expected ...interface{}) {
+       var accumulationMode beam.AccumulationMode
+       switch m {
+       case window.Accumulating:
+               accumulationMode = beam.PanesAccumulate()
+       case window.Discarding:
+               accumulationMode = beam.PanesDiscard()
+       }

Review comment:
       Consider instead changing `m` to be `beam.AccumulationMode` and just 
passing in the argument as before, rather than delegating to a switch, etc.

##########
File path: sdks/go/pkg/beam/core/graph/window/trigger.go
##########
@@ -35,3 +35,38 @@ const (
        NeverTrigger                           string = "Trigger_Never_"
        AfterSynchronizedProcessingTimeTrigger string = 
"Trigger_AfterSynchronizedProcessingTime_"
 )
+
+// TriggerDefault constructs a default trigger that fires after the end of 
window.
+// No provision for late arriving data.
+func TriggerDefault() Trigger {
+       return Trigger{Kind: DefaultTrigger}
+}
+
+// TriggerAlways constructs an always trigger that keeps firing immediately 
after an element is processed.
+func TriggerAlways() Trigger {
+       return Trigger{Kind: AlwaysTrigger}
+}
+
+// TriggerAfterCount constructs an element count trigger that fires after 
atleast `count` number of elements are processed.
+func TriggerAfterCount(count int32) Trigger {
+       return Trigger{Kind: ElementCountTrigger, ElementCount: count}
+}
+
+// TriggerAfterProcessingTime constructs a after processing time trigger that 
fires after 'delay' milliseconds of processing time has passed.

Review comment:
       ```suggestion
   // TriggerAfterProcessingTime constructs an after processing time trigger 
that fires after 'delay' milliseconds of processing time have passed.
   ```

##########
File path: sdks/go/pkg/beam/core/graph/window/trigger.go
##########
@@ -35,3 +35,38 @@ const (
        NeverTrigger                           string = "Trigger_Never_"
        AfterSynchronizedProcessingTimeTrigger string = 
"Trigger_AfterSynchronizedProcessingTime_"
 )
+
+// TriggerDefault constructs a default trigger that fires after the end of 
window.
+// No provision for late arriving data.
+func TriggerDefault() Trigger {
+       return Trigger{Kind: DefaultTrigger}
+}
+
+// TriggerAlways constructs an always trigger that keeps firing immediately 
after an element is processed.

Review comment:
       Consider clarifying that this is equivalent to 
`TriggerRepeat(TriggerAfterCount(1))`.  Does anything change here WRT late data 
or not?

##########
File path: sdks/go/pkg/beam/core/graph/window/trigger.go
##########
@@ -35,3 +35,38 @@ const (
        NeverTrigger                           string = "Trigger_Never_"
        AfterSynchronizedProcessingTimeTrigger string = 
"Trigger_AfterSynchronizedProcessingTime_"
 )
+
+// TriggerDefault constructs a default trigger that fires after the end of 
window.
+// No provision for late arriving data.
+func TriggerDefault() Trigger {
+       return Trigger{Kind: DefaultTrigger}
+}
+
+// TriggerAlways constructs an always trigger that keeps firing immediately 
after an element is processed.
+func TriggerAlways() Trigger {
+       return Trigger{Kind: AlwaysTrigger}
+}
+
+// TriggerAfterCount constructs an element count trigger that fires after 
atleast `count` number of elements are processed.
+func TriggerAfterCount(count int32) Trigger {
+       return Trigger{Kind: ElementCountTrigger, ElementCount: count}
+}
+
+// TriggerAfterProcessingTime constructs a after processing time trigger that 
fires after 'delay' milliseconds of processing time has passed.
+func TriggerAfterProcessingTime(delay int64) Trigger {
+       return Trigger{Kind: AfterProcessingTimeTrigger, Delay: delay}
+}
+
+// TriggerRepeat constructs a repeat trigger that fires a trigger repeatedly 
once the condition has been met.
+// Ex: window.TriggerRepeat(window.TriggerAfterCount(1)) is same as 
window.TriggerAlways().
+func TriggerRepeat(tr Trigger) Trigger {
+       return Trigger{Kind: RepeatTrigger, SubTriggers: []Trigger{tr}}
+}
+
+// TriggerAfterEndOfWindow constructs an end of window trigger that is 
configurable for early firing trigger(before the end of window)
+// and late firing trigger(after the end of window).
+// As of now, the values of Early firing is set to TriggerDefault and Late 
firing is set to TriggerAlways.
+func TriggerAfterEndOfWindow() Trigger {
+       // TODO(BEAM-3304): modify it to take parameters for early and late 
firing trigger
+       return Trigger{Kind: AfterEndOfWindowTrigger}
+}

Review comment:
       If we're going to change the parameters we shouldn't be putting this in 
yet. Adding parameters is a breaking incompatible change to users. We could 
however, have this explicit behavior and call the method: 
`TriggerAfterEndOfWindowAlways()`, so that way we can maintain the behavior for 
any users, and can later add the more general `TriggerAfterEndOfWindow()` 
function that takes parameters.
   
   Separately, the proposed configuration, does it mean that there won't be any 
early firings?




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