Here is a new gameplay element I would like to present to you. Its purprose is to increase the set of strategic action players can do and thus, if it works as planned, make the game even more interesting :-) In the same time, it should also improve the ambiance.
The idea is to add a new building, the singularity obelisk (the name is not definitive ;-)) that would allow any globule to instantly travel to any other obelisk, always using the optimal one. This can be not-too-hardly implemented by modifiying the gradient computation system so that when it encounters an obelisk, it looks around all other obelisks belonging to this player or its allies (obelisk sharing being a question to discuss) to see if there is a lower value for its target (or higher, depending the gradient algorithm conventions). Of course, an obelisk would be hard to build, and perhaps would consume, let say, papyrus ;-) (so that the Archwizards in it can write and cast spells to maintain singularity). We could even imagine to make the obelisks quite dangerous so that if they reserve of papyrus fall to zero singularity collapses and make a lot of damage around. What do you think of this idea ? Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
