That's true, the ressources are badly placed, and I did not worked on it really.
Then it's a good idea to fix it.

The files are:
MapGenerationDescriptor.cpp
MapGenerationDescriptor.h
MapGenerator.cpp

The process is roughly like this:
1-create a random map, but only the ground: water, sand or grass.
2-find a place for each team
3-put a 9x9 square of each ressources near each team.

The current main method where the ressources are added is into MapGenerator.cpp,
line 778 now:
void Map::addRessourcesRandomMap(MapGenerationDescriptor &descriptor)

So what I would suggest is that you change this addRessourcesRandomMap() method
until you'r happy.

Have fun!

Nuage


Bradley Arsenault wrote:
> I've been looking at the random map generator, it produces very nice
> maps when the ratios turned to 0 and its set to maximum smoothing. But
> there is one exception: It doesn't place resources well. I've been
> trying to pluck through the code and see if I could get it to place
> more resources and in more variety of places, but i'm unsure where in
> MapGenerator.cpp the resources are actually placed.
> 
> So just to ask nuage about how I should go about this task.
> 
> 
> _______________________________________________
> glob2-devel mailing list
> [email protected]
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
> 



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