That's true, the ressources are badly placed, and I did not worked on it really. Then it's a good idea to fix it.
The files are: MapGenerationDescriptor.cpp MapGenerationDescriptor.h MapGenerator.cpp The process is roughly like this: 1-create a random map, but only the ground: water, sand or grass. 2-find a place for each team 3-put a 9x9 square of each ressources near each team. The current main method where the ressources are added is into MapGenerator.cpp, line 778 now: void Map::addRessourcesRandomMap(MapGenerationDescriptor &descriptor) So what I would suggest is that you change this addRessourcesRandomMap() method until you'r happy. Have fun! Nuage Bradley Arsenault wrote: > I've been looking at the random map generator, it produces very nice > maps when the ratios turned to 0 and its set to maximum smoothing. But > there is one exception: It doesn't place resources well. I've been > trying to pluck through the code and see if I could get it to place > more resources and in more variety of places, but i'm unsure where in > MapGenerator.cpp the resources are actually placed. > > So just to ask nuage about how I should go about this task. > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
