On Sunday 22 January 2006 23:58, Bradley Arsenault wrote: [snip description of game]
Hmm... You know, it would kindof be nice to have a replay function :D Perhaps at 5x the speed and zoomed out to see the entire map. (Of course, not until after 1.0...) > It should allow a variablility in strategy, yes, but really, cheap > tricks are just annoying, especially when there is nothing you can do > but launch a full blown attack to counter them, I think this is largely a matter of opinion. Anyway, _most_ maps don't allow for something like this. And, it's pretty simple to modify a map to make the stone separator wider. > Another cheap trick is described in another thread, and imo that would > be trully annoying, its an instant win. I can't imagine anyone doing this, (at least more than once for kicks.) If someone wants to play glob2, they will probably want a 'full' game. I don't see it as much of a problem. > I'm just saying that towers should not be able to shoot over > resources, IE it can only attack units that could attack it back > without having to walk out of its firing range (except for other > buildings like walls which would be destroyed). You can't clear away > stone and gain access to his towers to blow them, you need to go all > the way around, and into his base, which is bassically a full blown > attack if you want to get all the way through. I think this would feel like an artificial restriction. Towers protected by resources is just a strategical position. MWM _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
