On Sunday 26 March 2006 01:31, Kyle Lutze wrote: > � wrote: > > Hi everyone, > > > > We have understood that most people want a priority system for buildings > > construction. We might implement this when we (Nuage and I) get some > > time. Please summary how you want the system to work. > > > > Thanks, > > > > Steph > > automatically. > order: > 1. inns > 2. swarms > 3. cannons and walls > 4. schools > 5. barracks, tracks, pools > 6. markets > > I think this would be the easiest to keep from micromanagement.
No, I think the order should be defined be the player, otherwise why would he even give the orders ? Is I plant an inn, a race track, then a swimming pool then a school, this is the order in which I want them built. Else, you could have a priority bar, distinct from the units bar. And units should not idle. Not if there is available potential work (filling inns, building stuff) _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
