On 3/7/07, Kyle Lutze <[EMAIL PROTECTED]> wrote:
That's a good idea. I believe lots of games disable certain functions during tutorials until it is time for the user to start learning those functions. ________________________________ From: General Mecanor Icarus xTarget [mailto:[EMAIL PROTECTED] To: Globulation2 development mailing list [mailto:[EMAIL PROTECTED] Sent: Wed, 07 Mar 2007 10:15:25 -0400 Subject: Re: [glob2-devel] problem with the script engine Suggestion: Allow scripts to turn off the upgrade option for buildings. On 07/03/07, Robert Martin <[EMAIL PROTECTED]> wrote: > Ive been playing the game and ive hit on something of a huge bug > In the tutorial it is way to easy to run off the rails and miss a script prompt > 1 upgrading units before you have been prompted to > 2 missing the flag setting part of the tutorial (right after you build > the defense towers) > 3 various points in the unit creation bits > -- > Robert L Martin > oh side point how do i contact the forum admin to unlock my account? > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
This would be the problem functions do not get reenabled when the time comes if the script has run off the rails a suggested fix during a save reload cycle check the state of the game and if the game state and the script mismatch run the script forward to match (like in the game i have running i should be getting the explorer flag part of the tutorial but it seem to be jammed (i have 2 level 3 towers in the correct position and ive been upgrading everything) -- Robert L Martin _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
