> This would be the problem functions do not get reenabled when the time
> comes if the script has run off the rails
> a suggested fix during a save reload cycle check the state of the game
> and if the game state and the script mismatch run the script forward
> to match (like in the game i have running i should be getting the
> explorer flag part of the tutorial but it seem to be jammed (i have 2
> level 3 towers in the correct position and ive been upgrading
> everything)

A save game saves the script state along with the others games data.

Steph

-- 
http://nct.ysagoon.com


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