Leo Wandersleb <[EMAIL PROTECTED]> writes: > Thanks for testing and all of your comments.
You are welcome! >>> BUG?: Clearing areas appear to override forbidden areas. Is this >>> correct? >> >> No, this would be a bug. > > No this is not a bug. a clearing area tells the glob to clear if next to > it so it doesn't have to walk on it to clear it. Then it just needs to be documented. >>> When a building is set to X workers, and X is more than the number of >>> resources needed to finish construction/repair/upgrading, then it >>> seems that some worker effort and resources often ends up wasted. It >>> is very tedious to have to micromanage the number of workers assigned >>> to a building as the building nears completion to keep this from >>> happening. It seems like it ought to be possible to auto-reduce the >>> number of workers assigned to a construction site so that the number >>> of workers is limited by the amount of resources still needed for the >>> construction. >> >> I think our goal is to not having to tell a building how many workers >> it should use for construction, but to give it a priority value so that >> it can negotiate this with the other buildings. > > goal, yes. but the proposed was already implemented in .21 What was implemented in .21? What you describe below? > I have the impression that much was broken with the new unit-allocation > so maybe this info is outdated: > buildings request only up to 2x the workers needed to carry the remaining > resources. that's because they might get hungry or blocked by hostile > forces ... -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
