Leo Wandersleb <[EMAIL PROTECTED]> writes:

> Thanks for testing and all of your comments.

You are welcome!

>>> BUG?:  Clearing areas appear to override forbidden areas.  Is this
>>> correct?
>> 
>> No, this would be a bug.
>
> No this is not a bug. a clearing area tells the glob to clear if next to
> it so it doesn't have to walk on it to clear it.

Then it just needs to be documented.

>>> When a building is set to X workers, and X is more than the number of
>>> resources needed to finish construction/repair/upgrading, then it
>>> seems that some worker effort and resources often ends up wasted.  It
>>> is very tedious to have to micromanage the number of workers assigned
>>> to a building as the building nears completion to keep this from
>>> happening.  It seems like it ought to be possible to auto-reduce the
>>> number of workers assigned to a construction site so that the number
>>> of workers is limited by the amount of resources still needed for the
>>> construction.
>> 
>> I think our goal is to not having to tell a building how many workers
>> it should use for construction, but to give it a priority value so that
>> it can negotiate this with the other buildings.
>
> goal, yes. but the proposed was already implemented in .21

What was implemented in .21?  What you describe below?

> I have the impression that much was broken with the new unit-allocation
> so maybe this info is outdated:
> buildings request only up to 2x the workers needed to carry the remaining
> resources. that's because they might get hungry or blocked by hostile
> forces ...

-- 
Joe


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