Joe Wells wrote:
When a building is set to X workers, and X is more than the number of
resources needed to finish construction/repair/upgrading, then it
seems that some worker effort and resources often ends up wasted. It
is very tedious to have to micromanage the number of workers assigned
to a building as the building nears completion to keep this from
happening. It seems like it ought to be possible to auto-reduce the
number of workers assigned to a construction site so that the number
of workers is limited by the amount of resources still needed for the
construction.
I think our goal is to not having to tell a building how many workers
it should use for construction, but to give it a priority value so that
it can negotiate this with the other buildings.
goal, yes. but the proposed was already implemented in .21
What was implemented in .21? What you describe below?
exactly. units requested = min(res needed * 2, user chosen max unit count)
I have the impression that much was broken with the new unit-allocation
so maybe this info is outdated:
buildings request only up to 2x the workers needed to carry the remaining
resources. that's because they might get hungry or blocked by hostile
forces ...
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