Kai Antweiler <[EMAIL PROTECTED]> writes: > I tried to produce the building repair crash bug in the latest > glob2 version before Bradleys first commit on 2007-03-24, > but I haven't had success so far. > The commitline of the patch is: > "Fixed Nicowar dig out code bug. Fixed new unit allocation system > bug. Added new hidden forbbidden zone, which acts exactly like > forbidden zone except that it can not be seen or changed by the > user. Units that are spinning on the spot (they are trapped or other > units are blocking their path) put hidden forbidden zone on > themselves, which automatically diverts other units, and breaks up > the clogged pathway. Hidden forbidden zones are also placed on > buildings that are being upgraded, the area arround them is > restricted so that units don't walk arround in the space that the > building needs to upgrade."
This last sentence sounds like the solution to one of the issues I raised in one of my big e-mail messages. However, I'm pretty sure I have seen problems in 0.8.22 where globules would not get out of the way of the larger space a building needs to be upgraded. I'm pretty sure I have needed to add forbidden zones by hand to get globules to move out of the way. Given that 0.8.22 came out after 2007-03-24, it seems to me that this new feature is not actually working, or maybe not working properly. Anyway, I think it would be much better if the forbidden zone added for this purpose was _not_ hidden. Otherwise the player may end up extremely confused about why their globules are not able to get through a passage. -- Joe _______________________________________________ glob2-devel mailing list [EMAIL PROTECTED] http://lists.nongnu.org/mailman/listinfo/glob2-devel
