> When I discovered this bug, I remember repairing genuine level 1 > buildings, not building sites. (This was after a battle in which > several inns and hotels were damaged.) So my big question is: Why > did the code think my _buildings_ were building _sites_?
The code does not, I do ; at least it was the case in the savegames of the Config assert bug report. Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [EMAIL PROTECTED] http://lists.nongnu.org/mailman/listinfo/glob2-devel
