I haven't had time to read every email, so here are some condolences: I've noticed that Joe, in particular, has done allot of critical testing of Glob2. Thank you. I've also noticed allot of bugs now being discussed, and various ideas coming back. Kieran has offered and done some reorganization of the wiki, centralizing allot of our fragmented data. Thank you. I've noticed that Lazy_R & Raoul have snuck in some translation work that may have gone unnoticed. Thank you. nct seems to have done some work in regards to the graphics. Code is getting done. Thank you.
What I fear is that allot of what is being discussed is going to be lost, and quickly to. The ideas are going to fade rapidly, because of the lack of workforce, the project is allot of talk. My part time job along with school have been keeping me short on time so I haven't gotten much done on the new core map/game header classes and the new file format. I want to implement many of the discussed ideas, but I want to finish the new core classes first. To attain a greater variety in features, its essential that we have these. That being said, I return to the fact that the ideas are going to vanish. We need to document these! If nothing more than a copy and paste! Kieran has been preparing some idea/todo pages and we should commit *all* ideas there, so that they don't vanish. I'm also planning a mass re-organization of GameGUI, Game, and Engine. Simply moving the code arround and documenting it, but it should be very worthwhile when doing the new features. That being said, we just need to make sure that good ideas aren't lost. -- Really. I'm not lieing. Bradley Arsenault. _______________________________________________ glob2-devel mailing list [EMAIL PROTECTED] http://lists.nongnu.org/mailman/listinfo/glob2-devel
