> Forbidden/guard/clearing areas on stone only serve to visually > distract the player as they have no impact on game play. So it would > be better if attempts to make a forbidden/guard/clearing area on stone > were ignored. This could be done by having any attempt to draw areas > on the map ignore any portion of the stencil which is over stone. The > map editor could also remove any areas when stone is placed. > Similarly, it would be better if clearing areas were ignored on sand, > because nothing clearable can ever grow on sand. (Actually, it might > be enough to just not _draw_ such areas. The user wouldn't be able to > tell the difference.)
my vote: don't draw areas on buildings, fruits and stone as it doesn't effect anything there.
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