> Forbidden/guard/clearing areas on stone only serve to visually
> distract the player as they have no impact on game play.  So it would
> be better if attempts to make a forbidden/guard/clearing area on stone
> were ignored.  This could be done by having any attempt to draw areas
> on the map ignore any portion of the stencil which is over stone.  The
> map editor could also remove any areas when stone is placed.
> Similarly, it would be better if clearing areas were ignored on sand,
> because nothing clearable can ever grow on sand.  (Actually, it might
> be enough to just not _draw_ such areas.  The user wouldn't be able to
> tell the difference.)

my vote: don't draw areas on buildings, fruits and stone as it doesn't effect anything there.


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