"Bradley Arsenault" <[EMAIL PROTECTED]> writes: > Thirdly, all of the cpu time consumed by these [overlay maps] is > done due to drawing them, and there isn't anything I can do about > this. When in high quality mode, these draw with 4x4 sub-sections to > each square on the map in order to provide more "smoothness" of the > resulting values. Thats allot of sections that are drawn with > varying alpha so its understandable that it takes up a bit of > CPU. Turning on "low quality" remedies the problem because the > system doesn't draw any sub-sections, just one color for each square
Ah! I was wondering why they were so ugly. That explains it. (I always run in “low quality” mode because I use a small portable computer that does not have graphics acceleration.) > I will be prepared to do the release candidate within a couple of > days, after I clear up all known bugs. Sounds good to me. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
