"Bradley Arsenault" <[EMAIL PROTECTED]> writes:

> Thirdly, all of the cpu time consumed by these [overlay maps] is
> done due to drawing them, and there isn't anything I can do about
> this. When in high quality mode, these draw with 4x4 sub-sections to
> each square on the map in order to provide more "smoothness" of the
> resulting values. Thats allot of sections that are drawn with
> varying alpha so its understandable that it takes up a bit of
> CPU. Turning on "low quality" remedies the problem because the
> system doesn't draw any sub-sections, just one color for each square

Ah!  I was wondering why they were so ugly.  That explains it.  (I
always run in “low quality” mode because I use a small portable
computer that does not have graphics acceleration.)

> I will be prepared to do the release candidate within a couple of
> days, after I clear up all known bugs.

Sounds good to me.

-- 
Joe


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