On 8/11/07, Kieran P <[EMAIL PROTECTED]> wrote: > > Hey Brad, > > You said > "I'll look into it, adding that to my mental to do list. Its too long now, > lots of bugs pointed out, not enough actually remembered to get done." > > Well, I had some free time so I thought I'd compile a list of links to > reported bugs (plus a 2 new bugs I found while making the campaign) since > the first rc was released (July 28th) which haven't had the "all fixed" > email for them yet (so you might have fixed locally but not pushed or > notified us). I hope I got all of them. > > Personally, I think these should all be implemented (even the last one > about window resizing). They are all important :P > > Hope this list helps. Gives you more time to fix them now ;) > > > > * Campaigns rely on maps in the maps folder, not the campaigns folder. Can > we move these please? (the tutorial txt file made during campaign created > seems to indicate they are used in campaigns, but gdb output otherwise: > GameGUI::loadFromHeaders() : error, can't open file maps/tutorial- > part1.map > It proceeds further when the map files are in both locations.
Fixed, maps must consitatnly be in the campaigns folder to be loaded. * The campaign gets as far as the campaign text screen, but clicking start > results in: > glob2: src/GameGUI.cpp:219: void GameGUI::adjustLocalTeam(): Assertion > `localTeamNo>=0' failed. > Program received signal SIGABRT, Aborted. > [Switching to Thread -1228691184 (LWP 5883)] > 0xbfffe410 in __kernel_vsyscall () > (gdb) bt > #0 0xbfffe410 in __kernel_vsyscall () > #1 0xb7ab0590 in raise () from /lib/i686/libc.so.6 > #2 0xb7ab1e21 in abort () from /lib/i686/libc.so.6 > #3 0xb7aa9b1b in __assert_fail () from /lib/i686/libc.so.6 > #4 0x08104b4f in GameGUI::adjustLocalTeam (this=0xbfebfe04) at > src/GameGUI.cpp:219 > #5 0x080d8c38 in Engine::finalAdjustements (this=0xbfebfe04) at > src/Engine.cpp:554 > #6 0x080d976c in Engine::initGame (this=0xbfebfe04, > [EMAIL PROTECTED], [EMAIL PROTECTED], setGameHeader=true) at > src/Engine.cpp:435 > #7 0x080db081 in Engine::initCampaign (this=0xbfebfe04, > [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]) at > src/Engine.cpp:70 > #8 0x080c950b in CampaignMenuScreen::onAction (this=0xbfefbc84, > source=0x8394a88, action=GAGGUI::BUTTON_RELEASED, par1=1, par2=0) at > src/CampaignMenuScreen.cpp:59 > #9 0x08259dcb in GAGGUI::Button::onSDLMouseButtonUp (this=0x8394a88, > event=0xbfecee38) at libgag/src/GUIButton.cpp:80 > #10 0x08257139 in GAGGUI::Screen::dispatchEvents (this=0xbfefbc84, > event=0xbfecee38) at libgag/src/GUIBase.cpp:572 > #11 0x0825823b in GAGGUI::Screen::execute (this=0xbfefbc84, gfx=0x833fec0, > stepLength=40) at libgag/src/GUIBase.cpp:482 > #12 0x0811a5d4 in Glob2::run (this=0xbff08b03, argc=1, argv=0xbff08ba4) at > src/Glob2.cpp:316 > #13 0x0811b11c in main (argc=Cannot access memory at address 0x16fb > ) at src/Glob2.cpp:485 > (gdb) Fixed, due to the fact that the local team is never set for campaign maps. The existing tutorial works by some very strange coincidence. The local team/player is assumed to be team 0 unless otherwise set in the map editor. > * Scons doesn't work on MaxOSX without a change (add a environment check > or command line arg to fix this) > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00089.html Fixed, although i don't have a mac so i can't be sure that it will work. * Globulation crashes when you "killed a building with a small echo number > like 0 or 1." > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00098.html Fixed. * Random forbidden, guard and clearing areas are STILL being drawn on the > map which need manual removing: > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00093.html > http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00315.html To be fixed... * Fertility overlay needs to be change from 4x4 to a triangle based smooth > overlay in OpenGL, or a cell based (32x32) non smooth overlay in software. > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00045.html Fixed. Overlay maps are now smoothed for gl, blocky without. Low Quality makes no difference anymore. * Yog doesn't clear started games for some reason > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00033.html Fixed. * Fertility overlay missing places > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00040.html I haven't a clue how or why this is happenning and I can't reproduce it. Maybe it will turn up in some of my testing to be done. * Change the display order of some game elements, so areas display over fog > of war, overlays display under units (making them underlays? :P), and > building status indicator dots on top of flags/areas: > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00014.html > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00021.html > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00008.html Fixed partially. Areas are drawn over fog of war, but overlays also. I won't do the other two changes for this release, they aren't the simplest changes to make ... I'll add them to the list * Logs need updating, or disabling by the next release. If they stay, then > they have to be optimized so they don't take up so much disk space (because > turning off permissions to ~/.glob2/logs/ causes the game to crash on exit > for some reason) > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00067.html > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00032.html Using a couple macros, logs have been disabled for this release. A next-release task is improved logging facility. * Scroll wheel label and saving not correct > http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00062.html Already fixed. * Remove markets from the beta 1 release source but not the master branch > http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00268.html Unless the community votes against me, I would much prefer to keep markets in the game. They aren't so much confusing as they are simply useless. I discovered that all by myself when i first started playing a few years ago, and I imagine most of our users have figured the same on their own. The only change to markets is the fact that fruits are shared between all buildings. * Remove all uncompleted translations from lists.txt, but not from the > release (so people can download and update it) > http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00297.html My plan is to make a "call to all translators" just prior to releasing (maybe tommorrow?), so that we can get as many complete translations in this release as possible. I'll remove the rest afterwards. * Changing window dimensions is impossible using normal methods (like > clicking and dragging corner of window or using maximize) > http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00309.html > To be fixed tommorrow. -- > Kieran.P > -- Extra cheese comes at a cost. Bradley Arsenault.
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