On 8/11/07, Kieran P <[EMAIL PROTECTED]> wrote:
>
> Hey Brad,
>
> You said
> "I'll look into it, adding that to my mental to do list. Its too long now,
> lots of bugs pointed out, not enough actually remembered to get done."
>
> Well, I had some free time so I thought I'd compile a list of links to
> reported bugs (plus a 2 new bugs I found while making the campaign) since
> the first rc was released (July 28th) which haven't had the "all fixed"
> email for them yet (so you might have fixed locally but not pushed or
> notified us). I hope I got all of them.
>
> Personally, I think these should all be implemented (even the last one
> about window resizing). They are all important :P
>
> Hope this list helps. Gives you more time to fix them now ;)
>
>
>
> * Campaigns rely on maps in the maps folder, not the campaigns folder. Can
> we move these please? (the tutorial txt file made during campaign created
> seems to indicate they are used in campaigns, but gdb output otherwise:
> GameGUI::loadFromHeaders() : error, can't open file maps/tutorial-
> part1.map
> It proceeds further when the map files are in both locations.


Fixed, maps must consitatnly be in the campaigns folder to be loaded.


* The campaign gets as far as the campaign text screen, but clicking start
> results in:
> glob2: src/GameGUI.cpp:219: void GameGUI::adjustLocalTeam(): Assertion
> `localTeamNo>=0' failed.
> Program received signal SIGABRT, Aborted.
> [Switching to Thread -1228691184 (LWP 5883)]
> 0xbfffe410 in __kernel_vsyscall ()
> (gdb) bt
> #0  0xbfffe410 in __kernel_vsyscall ()
> #1  0xb7ab0590 in raise () from /lib/i686/libc.so.6
> #2  0xb7ab1e21 in abort () from /lib/i686/libc.so.6
> #3  0xb7aa9b1b in __assert_fail () from /lib/i686/libc.so.6
> #4  0x08104b4f in GameGUI::adjustLocalTeam (this=0xbfebfe04) at
> src/GameGUI.cpp:219
> #5  0x080d8c38 in Engine::finalAdjustements (this=0xbfebfe04) at
> src/Engine.cpp:554
> #6  0x080d976c in Engine::initGame (this=0xbfebfe04,
> [EMAIL PROTECTED], [EMAIL PROTECTED], setGameHeader=true) at
> src/Engine.cpp:435
> #7  0x080db081 in Engine::initCampaign (this=0xbfebfe04,
> [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]) at
> src/Engine.cpp:70
> #8  0x080c950b in CampaignMenuScreen::onAction (this=0xbfefbc84,
> source=0x8394a88, action=GAGGUI::BUTTON_RELEASED, par1=1, par2=0) at
> src/CampaignMenuScreen.cpp:59
> #9  0x08259dcb in GAGGUI::Button::onSDLMouseButtonUp (this=0x8394a88,
> event=0xbfecee38) at libgag/src/GUIButton.cpp:80
> #10 0x08257139 in GAGGUI::Screen::dispatchEvents (this=0xbfefbc84,
> event=0xbfecee38) at libgag/src/GUIBase.cpp:572
> #11 0x0825823b in GAGGUI::Screen::execute (this=0xbfefbc84, gfx=0x833fec0,
> stepLength=40) at libgag/src/GUIBase.cpp:482
> #12 0x0811a5d4 in Glob2::run (this=0xbff08b03, argc=1, argv=0xbff08ba4) at
> src/Glob2.cpp:316
> #13 0x0811b11c in main (argc=Cannot access memory at address 0x16fb
> ) at src/Glob2.cpp:485
> (gdb)


Fixed, due to the fact that the local team is never set for campaign maps.
The existing tutorial works by some very strange coincidence. The local
team/player is assumed to be team 0 unless otherwise set in the map editor.



> * Scons doesn't work on MaxOSX without a change (add a environment check
> or command line arg to fix this)
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00089.html


Fixed, although i don't have a mac so i can't be sure that it will work.


* Globulation crashes when you "killed a building with a small echo number
> like 0 or 1."
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00098.html


Fixed.


* Random forbidden, guard and clearing areas are STILL being drawn on the
> map which need manual removing:
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00093.html
> http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00315.html


To be fixed...


* Fertility overlay needs to be change from 4x4 to a triangle based smooth
> overlay in OpenGL, or a cell based (32x32) non smooth overlay in software.
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00045.html


Fixed. Overlay maps are now smoothed for gl, blocky without. Low Quality
makes no difference anymore.


* Yog doesn't clear started games for some reason
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00033.html


Fixed.


* Fertility overlay missing places
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00040.html


I haven't a clue how or why this is happenning and I can't reproduce it.
Maybe it will turn up in some of my testing to be done.

* Change the display order of some game elements, so areas display over fog
> of war, overlays display under units (making them underlays? :P), and
> building status indicator dots on top of flags/areas:
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00014.html
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00021.html
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00008.html


Fixed partially. Areas are drawn over fog of war, but overlays also. I won't
do the other two changes for this release, they aren't the simplest changes
to make ... I'll add them to the list


* Logs need updating, or disabling by the next release. If they stay, then
> they have to be optimized so they don't take up so much disk space (because
> turning off permissions to ~/.glob2/logs/ causes the game to crash on exit
> for some reason)
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00067.html
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00032.html


Using a couple macros, logs have been disabled for this release. A
next-release task is improved logging facility.

* Scroll wheel label and saving not correct
> http://lists.nongnu.org/archive/html/glob2-devel/2007-08/msg00062.html


Already fixed.

* Remove markets from the beta 1 release source but not the master branch
> http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00268.html


Unless the community votes against me, I would much prefer to keep markets
in the game. They aren't so much confusing as they are simply useless. I
discovered that all by myself when i first started playing a few years ago,
and I imagine most of our users have figured the same on their own. The only
change to markets is the fact that fruits are shared between all buildings.

* Remove all uncompleted translations from lists.txt, but not from the
> release (so people can download and update it)
> http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00297.html


My plan is to make a "call to all translators" just prior to releasing
(maybe tommorrow?), so that we can get as many complete translations in this
release as possible. I'll remove the rest afterwards.


* Changing window dimensions is impossible using normal methods (like
> clicking and dragging corner of window or using maximize)
> http://lists.nongnu.org/archive/html/glob2-devel/2007-07/msg00309.html
>

To be fixed tommorrow.

-- 
> Kieran.P
>

-- 
Extra cheese comes at a cost. Bradley Arsenault.
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