> I worry that your proposal will starve the low scoring buildings > completely.
I'm afraid the right opposite would be the case. You might have noticed that now, if you can fully occupy your units with inns (fruits are a pain here) they will refuse to do anything else. My concept helps in that it guaranties a worker if the continually rising score is high enough what will happen to evey building as all buildings that get a worker will loose 5% of score while the others rise on. The problem i see is that if 100 buildings are all set up at once initialized with score=100 they will all get one worker assigned one after the other. also i guess i would have to distinguish in prioritizing those buildings that need a continous suply and those that need n ressources once to operate. 1st group should get lower priority the higher it is filled (to bring prunes when there are already 180 is a task that can wait at least one minute (2 units fed / s = 180/2 s = 1.5 min.)) 2nd group should have priority independent from the building state. > You might like to revisit my comments on priorities in these messages: > > http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00130.html > http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00134.html will do _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
