> >> > 1st group should get lower priority the higher it is filled (to > >> > bring prunes when there are already 180 is a task that can wait at > >> > least one minute (2 units fed / s = 180/2 s = 1.5 min.)) > >> > >> Agreed. Inns with more supply already in them should have lower > >> priority. (By the way, the amount of food that number of workers > >> already inside the inn or booked to arrive at the inn will eat should > >> be subtracted from its supply for purposes of deciding priority.) > > > > Thinking about this, we should weight the customers some more, so > > that inns at good locations get higher priority than the once far off. > > Inns at good locations tend to have less extra food (after subtracting > current customers), so I think this would happen automatically if my > suggestion were implemented.
It does somewhat. But I think there is a bias left that could be straightened up. I'm not sure about this, but I think that the number of globs that are allowed to sign up for a meal is lower or equal to the amount stored food. So an Inn that would be in a good position to feed many globs won't stock up more food unless every other Inn has a positive "food stock minus customers" number. On the other hand, if Inns without food get very low priority, they will never get popular. Empty Inns would need a compensate amount of priority. > > For war preparations we could give each Inn a priority boost toggle. > > How would this work? Well lets say, we put a toggle under the amount of worker adjustment bar for inns. If it is on, then the inn gets an extra amount of priority. So when you want a few filled Inns near your enemy: build them, toggle them, (probably wait) and then attack. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
