> I've added team-colored smoke and also particle effect when turret fire. I've > also reduced the number of emitted particle per second not to affect > performances.
So, dense smoke when a building gets destroyed and collapses would probably be too expensive? -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
