On Wednesday 22 August 2007 21:25:58 Kai Antweiler wrote:
> > I've added team-colored smoke and also particle effect when turret fire.
> > I've also reduced the number of emitted particle per second not to affect
> > performances.
>
> So, dense smoke when a building gets destroyed and collapses would
> probably be too expensive?

I haven't done benchmark, but emitting particle 1/2 frame is sufficient for a 
nice visual effect. Feel free to play with the particle engine. It is in 
GameGUI, in the bottom of the file.

Steph

-- 
http://stephane.magnenat.net


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