On Wednesday 22 August 2007 21:25:58 Kai Antweiler wrote: > > I've added team-colored smoke and also particle effect when turret fire. > > I've also reduced the number of emitted particle per second not to affect > > performances. > > So, dense smoke when a building gets destroyed and collapses would > probably be too expensive?
I haven't done benchmark, but emitting particle 1/2 frame is sufficient for a nice visual effect. Feel free to play with the particle engine. It is in GameGUI, in the bottom of the file. Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
