"Kieran P" <[EMAIL PROTECTED]> writes: > * It needs the ability to turn off this on Low Quality if it isn't already (I > haven't tried but I don't think it is based on the commits (no indication of > an > if to see if quality is low)).
Yes, please! > * The smoke goes over the black undiscovered zone. I dont think this should > happen, it looks really weird, especially for like a pool, which, when one > corner is being attack and the rest is under black, looks like it comes out of > nowhere. I suggest only showing the smoke if the full building site is within > the viewable area (viewable area = lightest part of the game screen, not > overtop of the black zone, and unseeable if FOG covers it). Just draw the smoke before drawing the darkness? (Yes, the darkness is _drawn_ on top of the map!) -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
