"Kieran P" <[EMAIL PROTECTED]> writes:

> * It needs the ability to turn off this on Low Quality if it isn't already (I
> haven't tried but I don't think it is based on the commits (no indication of 
> an
> if to see if quality is low)).

Yes, please!

> * The smoke goes over the black undiscovered zone. I dont think this should
> happen, it looks really weird, especially for like a pool, which, when one
> corner is being attack and the rest is under black, looks like it comes out of
> nowhere. I suggest only showing the smoke if the full building site is within
> the viewable area (viewable area = lightest part of the game screen, not
> overtop of the black zone, and unseeable if FOG covers it).

Just draw the smoke before drawing the darkness?  (Yes, the darkness
is _drawn_ on top of the map!)

-- 
Joe


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