> In this case, your fix works, just because no mini map code is executed > after initialization.
Oh, doesn't work - or better: it is not enough. There are probably other graphical objects that think that they are always valid. > A potential fix is to change the minimap in GameGUI > from an object to a pointer, and only create it in the first place if gfx > exists. Which also only works because no minimap code is executed after initialization ... -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
