On 9/5/07, Kai Antweiler <[EMAIL PROTECTED]> wrote: > > > In this case, your fix works, just because no mini map code is executed > > after initialization. > > Oh, doesn't work - or better: it is not enough. There are probably other > graphical objects that think that they are always valid. > > > > A potential fix is to change the minimap in GameGUI > > from an object to a pointer, and only create it in the first place if > gfx > > exists. > > Which also only works because no minimap code is executed after > initialization ... > -- > Kai Antweiler
I don't understand what your saying. If there is code being executed after initialization, then the second will stop it, which is the proper way to do things. The first is only a lazy hack that should work when there isn't any code after execution, but I don't know for sure with nox -- Extra cheese comes at a cost. Bradley Arsenault.
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