On 9/5/07, Kai Antweiler <[EMAIL PROTECTED]> wrote:
>
> > In this case, your fix works, just because no mini map code is executed
> > after initialization.
>
> Oh, doesn't work - or better: it is not enough.  There are probably other
> graphical objects that think that they are always valid.
>
>
> > A potential fix is to change the minimap in GameGUI
> > from an object to a pointer, and only create it in the first place if
> gfx
> > exists.
>
> Which also only works because no minimap code is executed after
> initialization ...
> --
> Kai Antweiler


I don't understand what your saying. If there is code being executed after
initialization, then the second will stop it, which is the proper way to do
things. The first is only a lazy hack that should work when there isn't any
code after execution, but I don't know for sure with nox



-- 
Extra cheese comes at a cost. Bradley Arsenault.
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