> Might work. > Keep in mind that often the war-music plays for a few seconds only - > followed by a short time of normal music. And this change repeats a > lot. > > Also the sounds at about 30sec will probably get annoying in longer > battles. > > Don't try to hard to create music that fits into our existing loop system. > With Bradley working fulltime on glob2, there is a good chance that this > system is history soon. Bradley is extremely fast!
Sorry but I have to oppose this. I think that with the dynamic mixing of the three types of music we have a moderately original (LucasGames did it with imuse at the end of the last century) that can give great feedback to the user. I agree we should have longer musics, and why not more than three ambiances, but I think that we should not remove this mixing system without a consultation with the community (and with the original author of this system, who is me). I hope that Leo does not pay Bradley to *remove* features! Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
