> I think the general consensus is that people want music similar to the > ambiance of the existing tracks, but longer and more varied. So... Should I write music to replace the existing tracks (the peace, the heavy development and the war) so that users can choose, or should I write some more to go side by side with the existing music? The latter would be much more difficult, because I would have to make it sound similar to the old ones. Another question: should I write a bunch of separate parts that can be played randomly, or should I make one big long song? Making them play randomly would probably require a bunch of modifications to your engine, and I don't know if it would be worth it. I am open to either option.
Thank you! Max On Tuesday 05 February 2008 8:01:23 pm Kai Antweiler wrote: > > I think the general consensus is that people want music similar to the > > ambiance of the existing tracks, but longer and more varied. > > I think we're interested in different kinds of music, but we either > need a lot of music, or we have to play loops. With glob2 games > usually taking > hours of gameplay loops have to be carefully crafted, so that they don't > annoy after hours and hours of repeating. This is a condition that isn't > easy to meet. > > But with a userfriendly music system, players will eventually be able > to decide themselves what to hear. > > Shall we put links on our wiki to web-pages where people wrote music > for glob2? _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
