> I think the general consensus is that people want music similar to the
> ambiance of the existing tracks, but longer and more varied.
So...
Should I write music to replace the existing tracks (the peace, the heavy 
development and the war) so that users can choose, or should I write some 
more to go side by side with the existing music?  The latter would be much 
more difficult, because I would have to make it sound similar to the old 
ones.  
Another question: should I write a bunch of separate parts that can be played 
randomly, or should I make one big long song?  Making them play randomly 
would probably require a bunch of modifications to your engine, and I don't 
know if it would be worth it.  I am open to either option.

Thank you!
Max

On Tuesday 05 February 2008 8:01:23 pm Kai Antweiler wrote:
> > I think the general consensus is that people want music similar to the
> > ambiance of the existing tracks, but longer and more varied.
>
> I think we're interested in different kinds of music, but we either
> need a lot of music, or we have to play loops.  With glob2 games
> usually taking
> hours of gameplay loops have to be carefully crafted, so that they don't
> annoy after hours and hours of repeating.  This is a condition that isn't
> easy to meet.
>
> But with a userfriendly music system, players will eventually be able
> to decide themselves what to hear.
>
> Shall we put links on our wiki to web-pages where people wrote music
> for glob2?


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