> - Unit limit of 1024 removed from the game. I just played a game on a large > map, and it was hard to reach the other side with only this amount!
Someone was working on this at some point, but I do not know the current status. > - Move the cpu meter to a new box called with /cpuinfo, make it bigger and > add descriptions to indicate what the colors mean, and when red, what to > do. - With the cpu bar gone, add text to those wierd numbers I never > understand > > :P 300/300/1800, as well as to the +0/-0 bit. I do not agree, those are very useful gameplay info that are always present and thus adding a text would only loose space. But I agree they are not clear and should be explained in the tutorial. > - Faster and better path finding algorithms, particularly for 1wide > passages. I personally don't care if its takes weeks of work and testing. > With lots of units, on big maps, the game is unplayable on every system I > own (one with 2gig ram and 3ghz cpu barely pushes through) Our pathfinding algorithms are the state of the art; we cannot improve them in general, although we might tweak them for 1 wide passages. Anyway I think that maybe we should improve gameplay on smaller maps than working again on pathfinding. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
