Hey,

Great list. Lots of good things. Things I've seen asked for (and I think are
good too) are:

- Ability to switch between fullscreen and windowed at will, in opengl or
not (someone submitted a patch, but I believe it was for sdl only or
something)
- Unit limit of 1024 removed from the game. I just played a game on a large
map, and it was hard to reach the other side with only this amount!

And this some extra:

- Move the cpu meter to a new box called with /cpuinfo, make it bigger and
add descriptions to indicate what the colors mean, and when red, what to do.
- With the cpu bar gone, add text to those wierd numbers I never understand
:P 300/300/1800, as well as to the +0/-0 bit.
- Faster and better path finding algorithms, particularly for 1wide
passages. I personally don't care if its takes weeks of work and testing.
With lots of units, on big maps, the game is unplayable on every system I
own (one with 2gig ram and 3ghz cpu barely pushes through)
- Map editor has always been fidgety, so with the new random map generator
(replacing the current one?), a similar command of -test-games-nox with maps
would be very nice (100's of maps a minute for example would find any bugs
with making maps)
- The rest of the stuff here:
http://www.globulation2.org/wiki/Todo:Interactive_Campaign_Features

Regards
Kieran

On Thu, Jul 3, 2008 at 10:36 AM, Bradley Arsenault <[EMAIL PROTECTED]>
wrote:

> Here is my remaining todo list for Beta 4. [snip]
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