> - Possibly finish and implement USL, as branching, loops, variables and > general turing-completeness are desperately needed for map scripts > - If USL implemented, add the ability to set timers on objectives, which > would be shown in the objectives screen > - If USL implemented, add a better system for gathering statistics, for GUI > event hooks, etc... that where not possible with linear SGSL > - If USL implemented, add the ability to set and change the music track > thats playing
A hacking session took place with me and Steph in Paris last week. A shitload of work was done on the language, it is mostly feature-complete (there is still inheritance to implement). I still have to push all this to hg.glob2.org. But 2 big parts are still completely missing: base libraries and integration with the game. I plan to hack on it a bit next week, but I will have much more time in 3 weeks. Martin _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
