I know, which are all coded separately. =\ By the way, is there any specific artwork that is needed now, or a list?
On Fri, Oct 24, 2008 at 4:07 PM, Bradley Arsenault <[EMAIL PROTECTED]>wrote: > On Fri, Oct 24, 2008 at 3:04 PM, jon Neal <[EMAIL PROTECTED]> wrote: > >> More dependencies? So, rather than pick up libs that could really help >> glob2 and are established, you guys wrote your own stuff? Maybe I'm missing >> something here. >> >> I think python could truly help in the end, and I guess debugging could >> get a tad worse. But isn't it already bad enough trying to go through 6k >> line files trying to figure out why simple things aren't working? When I >> tried to make the minimap 128x128 it overlapped the menu, so I tried to move >> it, to make a long story short it quickly turned to hell. >> >> Though python is just a side thought, it seems to me like something more >> urgent would be to redo the structure in code, and the people side. > > > > Don't start this debate again. Everyone's already on your side. > > It shouldn't take much effort to move the right hand menu down. I just > tested it, GameGUI.cpp:66 > > #define YPOS_BASE_DEFAULT 160 > > Can be changed and does about 3/4's of the work for you with minimal > effort. The only thing that needs to be adjusted manually is the category > buttons > > > > > -- > Extra cheese comes at a cost. Bradley Arsenault. > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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