I know, which are all coded separately. =\

By the way, is there any specific artwork that is needed now, or a list?

On Fri, Oct 24, 2008 at 4:07 PM, Bradley Arsenault <[EMAIL PROTECTED]>wrote:

> On Fri, Oct 24, 2008 at 3:04 PM, jon Neal <[EMAIL PROTECTED]> wrote:
>
>> More dependencies? So, rather than pick up libs that could really help
>> glob2 and are established, you guys wrote your own stuff? Maybe I'm missing
>> something here.
>>
>> I think python could truly help in the end, and I guess debugging could
>> get a tad worse. But isn't it already bad enough trying to go through 6k
>> line files trying to figure out why simple things aren't working? When I
>> tried to make the minimap 128x128 it overlapped the menu, so I tried to move
>> it, to make a long story short it quickly turned to hell.
>>
>> Though python is just a side thought, it seems to me like something more
>> urgent would be to redo the structure in code, and the people side.
>
>
>
> Don't start this debate again. Everyone's already on your side.
>
> It shouldn't take much effort to move the right hand menu down. I just
> tested it, GameGUI.cpp:66
>
> #define YPOS_BASE_DEFAULT 160
>
> Can be changed and does about 3/4's of the work for you with minimal
> effort. The only thing that needs to be adjusted manually is the category
> buttons
>
>
>
>
> --
> Extra cheese comes at a cost. Bradley Arsenault.
>
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