More dependencies? So, rather than pick up libs that could really help glob2 and are established, you guys wrote your own stuff? Maybe I'm missing something here.
I think python could truly help in the end, and I guess debugging could get a tad worse. But isn't it already bad enough trying to go through 6k line files trying to figure out why simple things aren't working? When I tried to make the minimap 128x128 it overlapped the menu, so I tried to move it, to make a long story short it quickly turned to hell. Though python is just a side thought, it seems to me like something more urgent would be to redo the structure in code, and the people side. On Fri, Oct 24, 2008 at 10:47 AM, Bradley Arsenault <[EMAIL PROTECTED]>wrote: > Integrating python with the runtime of the actual game would require > enormous effort. Python is used by me mainly when I make scripts to help me > write code. the add_*.py scripts generate the identical classes in > NetMessage.h or IRCThreadMessage.h for example, and check_translations.py > standardizes and checks the translations. > -- > Extra cheese comes at a cost. Bradley Arsenault. > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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