More dependencies? So, rather than pick up libs that could really help glob2
and are established, you guys wrote your own stuff? Maybe I'm missing
something here.

I think python could truly help in the end, and I guess debugging could get
a tad worse. But isn't it already bad enough trying to go through 6k line
files trying to figure out why simple things aren't working? When I tried to
make the minimap 128x128 it overlapped the menu, so I tried to move it, to
make a long story short it quickly turned to hell.

Though python is just a side thought, it seems to me like something more
urgent would be to redo the structure in code, and the people side.

On Fri, Oct 24, 2008 at 10:47 AM, Bradley Arsenault <[EMAIL PROTECTED]>wrote:

> Integrating python with the runtime of the actual game would require
> enormous effort. Python is used by me mainly when I make scripts to help me
> write code. the add_*.py scripts generate the identical classes in
> NetMessage.h or IRCThreadMessage.h for example, and check_translations.py
> standardizes and checks the translations.
> --
> Extra cheese comes at a cost. Bradley Arsenault.
>
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>
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