I think getting more people involved is good, but a sudden surge of
developers might adversely affect development as everybody tries to do
something different and our loose organisational structure might not be able
to handle that influx. Or the new people might come up with all sorts of
different ideas that don't get implemented and get discouraged and leave.

Also, who's going to convert the stuff into python? Actually right after
typing that question I got an idea of having someone build a C++ to python
translator but that might be a bit too much :p unless it's already available
out there.

I think what we really need right now is more artists and more level
designers, especially once USL is fully done. For that we need some other
method of attracting people. Do we have any marketing people in the team?


On Fri, Oct 24, 2008 at 8:42 PM, Kai Antweiler <[EMAIL PROTECTED]>wrote:

> Another counterargument probably was increasing dependency.
>
> IMHO the possibility of attracting more developers is generally more
> important than those points.
> But we have a strong and consistent core of programmers with Bradley,
> Steph and Leo, so that might not be the case for us.
>  --
> Kai Antweiler
>
>
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