Stéphane Magnenat wrote: > Anyway writing a 3d engine for glob2 is somewhat trivial,
lets say straight forward. > what is not is doing the graphics... do you really think that doing the models in 3d is more work than preparing glob2 for 3d-use??? i strongly doubt that. - a good user interface - fog of war - map change to real height map - change in the gradient so that "up" is slower than "down" are only some of the changes that come to my mind that would take me longer than the 3d-models. also finding additional artists for the grafix would be easy. greetz, leo _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
